Here is my interview with Roberta:
How did you get started in costume design?
I had been a dancer for twenty-five years, having worked with the best costume designers. I found myself at a crossroads having to earn a living and forty-five was too old in Hollywood to earn. A friend of mine hired me as an assistant on a non-union show because I was very fashion forward & clothes were my obsession. The next season the show went to a union lot and I got in the costumers union 705. I was a set person, a shopper, a supervisor- eventually I designed and got in the guild.
How has your past as a dancer helped you in your current work as a costume designer?
My past as a dancer gives me more understanding of character and the actor’s process.
On IMDb, Carol Ramsey is credited for designing the pilot of Body of Proof. What’s it like coming on to a show after somebody has already established the first episode and making it your own?
I didn't much like how the pilot looked, I discussed my ideas with the producer and Dana and went forward.
Has there ever been an actor to walk through your door who didn’t look at all like what you had expected the character to look like? How do you work around this?
Yes, I adjust and make the character appropriate to the script and their physicality.
Have you ever had to change your design for a character because it didn’t look as good on the actor that was cast as you had hoped?
Television is very fast paced. What amount of time is usually ideal for you to know which actor will be playing a role before they’re scheduled to start filming?
Sometimes I get a day player the night before they work or the morning of.
How did you adjust to working with a different director on each episode?
I’m used to working with a new director every episode, in TV you don't really answer to a director except on a pilot. I do rack approval with Matt Gross, the executive producer.
Having been in the offices in NYC all the time, I’m really curious to know. What was an average day on the set of Body of Proof like?
The experience on Body of Proof was very collaborative, smooth and fun!